Alison Loke

Gameplay Programmer & Animator

I’m a gameplay programmer with a background in animation, focused on building systems that bridge art and code. My work sits at the intersection of gameplay, animation, and tools development, with a strong interest in improving workflows, performance, and visual fidelity. I enjoy collaborating closely with artists to turn creative ideas into efficient, scalable in-game solutions.






Games I Have Made


DJ Bunny (2025)

Game Developer/ Gameplay Programmer/Artist


DJ Bunny is a 2D music puzzle game I developed and designed about a bunny that wants to be a dj. I wanted to make a music game that wasn’t rhythm based and more puzzle focussed with a narrative!




           





What Should I Bring? (2024)

Game Developer/ Gameplay Programmer/Artist

What Should I Bring is a 3D packing puzzle game with a branching narrative story that touches on sentimental values and nostalgia. I made the game in Unity using C#. We all have items that we want to keep with us forever that hold many memories and I wanted to make a game that encapsulates that!









Checkpoint (2024)

Gameplay Programmer

Checkpoint is a group project where I helped with the gameplay programming using C# in Unity. The game is about feeding adventurers to boost their stats so they can battle their respective monsters and survive.




 




Find Me Hehe! (2024)

Game Developer/ Gameplay Programmer/Artist


Find Me Hehe! is a 2D mobile game I developed about finding a specific character in a piece of artwork.The twist is each time you pick wrongly, the specific character moves around the canvas.





No Pamphelts Please!

Game Developer/ Gameplay Programmer/Artist

This project is about my experience of the awkwardness of avoiding people who are trying to hand me pamphlets on the streets. The goal is to dodge as many people and pamphlets as you can. You score points by making them collide with each other!